![]() There is a circular plate on a ledge under the leftmost path, by the abyss. They also contain Heretical Knights armed with Splinters, they drop Void orbs when defeated. Ogres cannot enter these smaller tunnels, but they are filled with Thralls. There are also smaller tunnels between the main ones, their entrances are blocked by a reddish substance which can be destroyed with enough damage. The three tunnels are patrolled by Harrowing Pariahs, powerful Ogres which cannot be damaged or killed. Players have to unlock all gates by depositing a Void orb into each of the three receptacles. ![]() Each path leads to a sealed gate with a receptacle nearby. The leftmost path lies by an abyss with giant bones and greenish mist, the rightmost path lies by several locked doors. There will be three paths in front of the players. Sealed gate to the Chamber of Suffering.After going through the crack in the wall and following the path further down into the pit, the team will arrive to the Tunnels of Despair. If there are several players with this quest step in the dungeon, they all get credit for it, even if only one person touched the rune. The player on the Journey quest has to interact with a rune inside this doorway to proceed to the next step. That doorway is the only one which does not try to kill whatever stands in front of it. There is also a crack in the wall, located slightly to the right and down, it leads to the next area.Įach of the doorways contains a chained rune, except for one in the upper left part of the wall. The team will arrive to a wall full of doorways, they push any player standing in front of them into the abyss. Once the last of them is defeated, a beam of pale green light will appear at one of the towers, which contains an entrance leading further into the dungeon. The Oracle of the Broken Blade is a Shrieker, it takes damage only from its own attacks, redirected at it by blocking them with the Cleaver. The Omen of the Broken Blade is a Wizard, it takes damage only from the Cleaver's heavy attack, which launches a projectile. ![]() The Might of the Broken Blade is a Knight armed with a sword and a shield, it takes damage only from the Cleaver's light and super attacks. Additional Accursed Swordbearers spawn throughout the encounter, players can obtain more Cleavers from them if needed. Players have to locate and defeat these enemies using Cleavers to finish the encounter. There is a set of three runes chained to a couple of pillars in the middle of this room, they mark the towers with rooms which contain special Broken Blade enemies, the runes can also be seen in their rooms. Players have to find a tower marked with a symbol resembling letter "A", which leads to a room with an Accursed Swordbearer, a Knight that drops a Hive Cleaver when killed. The towers are also guarded by Acolytes wielding both Shredders and Soulfire Rifles, and powerful Ogres patrol the bridges between them. These rooms are blocked until nearby Pit Keepers, Knights with Boomers, are defeated. The Necropolis.There are multiple scarlet towers with Hive runes above them, some of them have elevators in the middle, or entrances to side-rooms where they connect with the wall. ![]()
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